7#include "Containers/Array.h"
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition AssetRegistry.Build.cs:6
Definition AssetData.h:946
Definition AssetRegistryModule.h:27
static void PackageDeleted(UPackage *DeletedPackage)
Definition AssetRegistryModule.h:81
static void AssetDeleted(UObject *DeletedAsset)
Definition AssetRegistryModule.h:66
virtual void GetDependencies(FName InPackageName, TArray< FName > &OutDependencies, UE::AssetRegistry::EDependencyCategory Category=UE::AssetRegistry::EDependencyCategory::Package, const UE::AssetRegistry::FDependencyQuery &Flags=UE::AssetRegistry::FDependencyQuery()) override
Definition AssetRegistryModule.h:87
static void AssetCreated(UObject *NewAsset)
Definition AssetRegistryModule.h:61
static void AssetRenamed(const UObject *RenamedAsset, const FString &OldObjectPath)
Definition AssetRegistryModule.h:71
virtual bool RegisterOnAssetsRemovedDelegate(const TFunction< void(TConstArrayView< FAssetData >)> &Function, FDelegateHandle &OutHandle) override
Definition AssetRegistryModule.h:150
IAssetRegistry * TryGet() const
Definition AssetRegistryModule.h:46
virtual UE::AssetRegistry::EExists TryGetAssetByObjectPath(const FSoftObjectPath &ObjectPath, FAssetData &OutAssetData) const override
Definition AssetRegistryModule.h:92
virtual UE::AssetRegistry::EExists TryGetAssetPackageData(FName PackageName, FAssetPackageData &OutAssetPackageData, FName &OutCorrectCasePackageName) const override
Definition AssetRegistryModule.h:108
virtual void StartupModule() override
Definition AssetRegistryModule.cpp:11
bool IsValid() const
Definition AssetRegistryModule.h:40
virtual IAssetRegistry & Get() const
Definition AssetRegistryModule.h:34
virtual UE::AssetRegistry::EExists TryGetAssetPackageData(FName PackageName, FAssetPackageData &OutAssetPackageData) const override
Definition AssetRegistryModule.h:102
static void AssetsSaved(TArray< FAssetData > &&SavedAssets)
Definition AssetRegistryModule.h:76
virtual bool UnregisterOnAssetsRemovedDelegate(const FDelegateHandle &Handle) override
Definition AssetRegistryModule.h:161
virtual bool RegisterOnAssetsAddedDelegate(const TFunction< void(TConstArrayView< FAssetData >)> &Function, FDelegateHandle &OutHandle) override
Definition AssetRegistryModule.h:129
virtual bool UnregisterOnAssetsAddedDelegate(const FDelegateHandle &Handle) override
Definition AssetRegistryModule.h:140
static IAssetRegistry & GetRegistry()
Definition AssetRegistryModule.h:51
static void TickAssetRegistry(float DeltaTime)
Definition AssetRegistryModule.h:56
virtual bool EnumerateAssets(const FARFilter &Filter, TFunctionRef< bool(const FAssetData &)> Callback, UE::AssetRegistry::EEnumerateAssetsFlags InEnumerateFlags=UE::AssetRegistry::EEnumerateAssetsFlags::None) const override
Definition AssetRegistryModule.h:118
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition AssetRegistryInterface.h:454
Definition IAssetRegistry.h:263
virtual void PackageDeleted(UPackage *DeletedPackage)=0
virtual bool GetDependencies(const FAssetIdentifier &AssetIdentifier, TArray< FAssetIdentifier > &OutDependencies, UE::AssetRegistry::EDependencyCategory Category=UE::AssetRegistry::EDependencyCategory::All, const UE::AssetRegistry::FDependencyQuery &Flags=UE::AssetRegistry::FDependencyQuery()) const =0
static IAssetRegistry * Get()
Definition IAssetRegistry.h:266
virtual void AssetDeleted(UObject *DeletedAsset)=0
virtual void AssetRenamed(const UObject *RenamedAsset, const FString &OldObjectPath)=0
virtual void AssetsSaved(TArray< FAssetData > &&Assets)=0
virtual void Tick(float DeltaTime)=0
static IAssetRegistry & GetChecked()
Definition IAssetRegistry.h:270
virtual void AssetCreated(UObject *NewAsset)=0
Definition ModuleInterface.h:14
Definition AssetRegistryState.h:50
Definition AndroidPlatformMisc.h:14
Definition AssetRegistryModule.h:19
const FName ModuleName("AssetRegistry")
EExists
Definition AssetRegistryInterface.h:204
EEnumerateAssetsFlags
Definition AssetRegistryInterface.h:211
EDependencyCategory
Definition AssetRegistryInterface.h:71
Definition AssetData.h:162
Definition SoftObjectPath.h:56
Definition AssetRegistryInterface.h:255