UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAssetManagerLoadParams Struct Reference

#include <AssetManager.h>

Public Attributes

FStreamableDelegateWithHandle OnComplete
 
FStreamableDelegateWithHandle OnCancel
 
FStreamableUpdateDelegate OnUpdate
 
TAsyncLoadPriority Priority = UE::StreamableManager::Private::DefaultAsyncLoadPriority
 
TOptional< FAssetManagerDownloadParamsDownloadParams
 

Member Data Documentation

◆ DownloadParams

TOptional<FAssetManagerDownloadParams> FAssetManagerLoadParams::DownloadParams

[optional] EXPERIMENTAL - If present, will attempt to download necessary packages with IoStoreOnDemand

◆ OnCancel

FStreamableDelegateWithHandle FAssetManagerLoadParams::OnCancel

[optional] Delegate to call when the load is canceled. Will be called on the next tick or many seconds later

◆ OnComplete

FStreamableDelegateWithHandle FAssetManagerLoadParams::OnComplete

[optional] Delegate to call when load finishes. Will be called on the next tick if asset is already loaded, or many seconds later

◆ OnUpdate

FStreamableUpdateDelegate FAssetManagerLoadParams::OnUpdate

[optional] delegate that is called periodically as request updates

◆ Priority

TAsyncLoadPriority FAssetManagerLoadParams::Priority = UE::StreamableManager::Private::DefaultAsyncLoadPriority

[optional] Priority to pass to the streaming system, higher priority will be loaded first


The documentation for this struct was generated from the following file: