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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AssetManager.h>
Public Attributes | |
| FStreamableDelegateWithHandle | OnComplete |
| FStreamableDelegateWithHandle | OnCancel |
| FStreamableUpdateDelegate | OnUpdate |
| TAsyncLoadPriority | Priority = UE::StreamableManager::Private::DefaultAsyncLoadPriority |
| TOptional< FAssetManagerDownloadParams > | DownloadParams |
| TOptional<FAssetManagerDownloadParams> FAssetManagerLoadParams::DownloadParams |
[optional] EXPERIMENTAL - If present, will attempt to download necessary packages with IoStoreOnDemand
| FStreamableDelegateWithHandle FAssetManagerLoadParams::OnCancel |
[optional] Delegate to call when the load is canceled. Will be called on the next tick or many seconds later
| FStreamableDelegateWithHandle FAssetManagerLoadParams::OnComplete |
[optional] Delegate to call when load finishes. Will be called on the next tick if asset is already loaded, or many seconds later
| FStreamableUpdateDelegate FAssetManagerLoadParams::OnUpdate |
[optional] delegate that is called periodically as request updates
| TAsyncLoadPriority FAssetManagerLoadParams::Priority = UE::StreamableManager::Private::DefaultAsyncLoadPriority |
[optional] Priority to pass to the streaming system, higher priority will be loaded first