UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkeletalMeshEditorData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
9#include "CoreMinimal.h"
11#include "UObject/Object.h"
13#include "EngineDefines.h"
14#include "Engine/EngineTypes.h"
15
16#if WITH_EDITORONLY_DATA
17
19
20#endif //WITH_EDITORONLY_DATA
21
22#include "SkeletalMeshEditorData.generated.h"
23
29UCLASS(hidecategories=Object, MinimalAPI)
31{
33
34#if WITH_EDITORONLY_DATA
35
36/*
37 * Raw skeletal mesh editor data
38 */
39public:
40
41 ENGINE_API virtual void PostLoad() override;
42
48
50
52
53 /* UObject overrides */
54
55 ENGINE_API virtual void Serialize(FArchive& Ar) override;
56
57 /* End of UObject overrides */
58
59private:
60 friend class USkeletalMesh;
61
64
65
66#endif //WITH_EDITORONLY_DATA
67};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition Array.h:670
Definition Object.h:95
Definition SkeletalMeshEditorData.h:31
Definition SkeletalMesh.h:440