#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/PlatformInterfaceBase.h"
#include "InGameAdManager.generated.h"
Go to the source code of this file.
◆ EAdManagerDelegate
This object is responsible for the display and callbacks associated with handling ingame advertisements
| Enumerator |
|---|
| AMD_ClickedBanner | |
| AMD_UserClosedAd | |
| AMD_MAX | |
◆ DECLARE_DYNAMIC_DELEGATE() [1/2]
Delegate called when user clicks on an banner ad. Base class already handles pausing, so a delegate is only needed if you need extra handling. If you set it to a PC or other actor function, make sure to set it back when switching levels.
◆ DECLARE_DYNAMIC_DELEGATE() [2/2]
Delegate called when user closes an ad (after clicking on banner). Base class already handles pausing, so a delegate is only needed if you need extra handling. If you set it to a PC or other actor function, make sure to set it back when switching levels.