UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WorldInitializationValues.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
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3#pragma once
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81 FWorldInitializationValues& EnableWorldPartitionStreaming(const bool bEnableStreaming) { bEnableWorldPartitionStreaming = bEnableStreaming; return *this; }
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UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition SubclassOf.h:30
@ false
Definition radaudio_common.h:23
Definition WorldInitializationValues.h:9
FWorldInitializationValues & RequiresHitProxies(const bool bRequires)
Definition WorldInitializationValues.h:71
FWorldInitializationValues & CreateNavigation(const bool bCreate)
Definition WorldInitializationValues.h:73
uint32 bCreatePhysicsScene
Definition WorldInitializationValues.h:37
uint32 bEnableTraceCollision
Definition WorldInitializationValues.h:49
uint32 bInitializeScenes
Definition WorldInitializationValues.h:28
uint32 bTransactional
Definition WorldInitializationValues.h:55
FWorldInitializationValues & SetTransactional(const bool bInTransactional)
Definition WorldInitializationValues.h:78
uint32 bCreateAISystem
Definition WorldInitializationValues.h:43
FWorldInitializationValues & CreatePhysicsScene(const bool bCreate)
Definition WorldInitializationValues.h:72
FWorldInitializationValues & AllowAudioPlayback(const bool bAllow)
Definition WorldInitializationValues.h:70
FWorldInitializationValues & CreateAISystem(const bool bCreate)
Definition WorldInitializationValues.h:74
FWorldInitializationValues & CreateWorldPartition(const bool bCreate)
Definition WorldInitializationValues.h:80
FWorldInitializationValues()
Definition WorldInitializationValues.h:10
FWorldInitializationValues & ForceUseMovementComponentInNonGameWorld(const bool bInForceUseMovementComponentInNonGameWorld)
Definition WorldInitializationValues.h:77
uint32 bForceUseMovementComponentInNonGameWorld
Definition WorldInitializationValues.h:52
FWorldInitializationValues & InitializeScenes(const bool bInitialize)
Definition WorldInitializationValues.h:69
uint32 bEnableWorldPartitionStreaming
Definition WorldInitializationValues.h:64
FWorldInitializationValues & CreateFXSystem(const bool bCreate)
Definition WorldInitializationValues.h:79
uint32 bAllowAudioPlayback
Definition WorldInitializationValues.h:31
FWorldInitializationValues & SetDefaultGameMode(TSubclassOf< class AGameModeBase > GameMode)
Definition WorldInitializationValues.h:82
uint32 bCreateFXSystem
Definition WorldInitializationValues.h:58
FWorldInitializationValues & EnableTraceCollision(const bool bInEnableTraceCollision)
Definition WorldInitializationValues.h:76
FWorldInitializationValues & ShouldSimulatePhysics(const bool bInShouldSimulatePhysics)
Definition WorldInitializationValues.h:75
uint32 bRequiresHitProxies
Definition WorldInitializationValues.h:34
TSubclassOf< class AGameModeBase > DefaultGameMode
Definition WorldInitializationValues.h:67
FWorldInitializationValues & EnableWorldPartitionStreaming(const bool bEnableStreaming)
Definition WorldInitializationValues.h:81
uint32 bShouldSimulatePhysics
Definition WorldInitializationValues.h:46
uint32 bCreateWorldPartition
Definition WorldInitializationValues.h:61
uint32 bCreateNavigation
Definition WorldInitializationValues.h:40