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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldInitializationValues.h>
Public Attributes | |
| uint32 | bInitializeScenes:1 |
| uint32 | bAllowAudioPlayback:1 |
| uint32 | bRequiresHitProxies:1 |
| uint32 | bCreatePhysicsScene:1 |
| uint32 | bCreateNavigation:1 |
| uint32 | bCreateAISystem:1 |
| uint32 | bShouldSimulatePhysics:1 |
| uint32 | bEnableTraceCollision:1 |
| uint32 | bForceUseMovementComponentInNonGameWorld:1 |
| uint32 | bTransactional:1 |
| uint32 | bCreateFXSystem:1 |
| uint32 | bCreateWorldPartition:1 |
| uint32 | bEnableWorldPartitionStreaming:1 |
| TSubclassOf< class AGameModeBase > | DefaultGameMode |
Struct containing a collection of optional parameters for initialization of a World.
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| uint32 FWorldInitializationValues::bAllowAudioPlayback |
Are sounds allowed to be generated from this world.
| uint32 FWorldInitializationValues::bCreateAISystem |
Should the AI system be created for this world.
| uint32 FWorldInitializationValues::bCreateFXSystem |
Should the FX system be created for this world.
| uint32 FWorldInitializationValues::bCreateNavigation |
Should the navigation system be created for this world.
| uint32 FWorldInitializationValues::bCreatePhysicsScene |
Should the physics scene be created. bInitializeScenes must be true for this to be considered.
| uint32 FWorldInitializationValues::bCreateWorldPartition |
Should the world be partitioned
| uint32 FWorldInitializationValues::bEnableTraceCollision |
Are collision trace calls valid within this world.
| uint32 FWorldInitializationValues::bEnableWorldPartitionStreaming |
If bCreateWorldPartition is set to true, this flag will init the streaming mode for the WorldPartition object (default to true to preserve previous behavior)
| uint32 FWorldInitializationValues::bForceUseMovementComponentInNonGameWorld |
Special flag to enable movement component in non game worlds (see UMovementComponent::OnRegister)
| uint32 FWorldInitializationValues::bInitializeScenes |
Should the scenes (physics, rendering) be created.
| uint32 FWorldInitializationValues::bRequiresHitProxies |
Should the render scene create hit proxies.
| uint32 FWorldInitializationValues::bShouldSimulatePhysics |
Should physics be simulated in this world.
| uint32 FWorldInitializationValues::bTransactional |
Should actions performed to objects in this world be saved to the transaction buffer.
| TSubclassOf<class AGameModeBase> FWorldInitializationValues::DefaultGameMode |
The default game mode for this world (if any)