UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WindDirectionalSource.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
7#include "WindDirectionalSource.generated.h"
8
10UCLASS(ClassGroup=Wind, showcategories=(Rendering, Transformation, DataLayers), MinimalAPI)
12{
14
15private:
16#if WITH_EDITOR
17 virtual bool ActorTypeSupportsDataLayer() const override { return true; }
18#endif
19
20 UPROPERTY(Category = WindDirectionalSource, VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true"))
22
23#if WITH_EDITORONLY_DATA
24 UPROPERTY()
26#endif
27
28public:
31
32#if WITH_EDITORONLY_DATA
34 class UArrowComponent* GetArrowComponent() const { return ArrowComponent; }
35#endif
36};
37
38
39
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition WindDirectionalSource.h:12
class UWindDirectionalSourceComponent * GetComponent() const
Definition WindDirectionalSource.h:30
Definition WindDirectionalSourceComponent.h:24
Definition ObjectPtr.h:488