UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RectLight.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Engine/Light.h"
8#include "RectLight.generated.h"
9
10UCLASS(ClassGroup=(Lights, RectLights), ComponentWrapperClass, MinimalAPI, meta=(ChildCanTick))
11class ARectLight : public ALight
12{
14
15 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category="Light", meta=(ExposeFunctionCategories="RectLight,Rendering|Lighting"))
17
18#if WITH_EDITOR
19 //~ Begin AActor Interface.
20 virtual void EditorApplyScale(const FVector& DeltaScale, const FVector* PivotLocation, bool bAltDown, bool bShiftDown, bool bCtrlDown) override;
21 //~ End AActor Interface.
22#endif
23};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ObjectPtr.h:488