UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TopLevelAssetPath.h File Reference
#include "Containers/StringFwd.h"
#include "Containers/StringView.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "Serialization/Archive.h"
#include "Serialization/StructuredArchive.h"
#include "Serialization/StructuredArchiveNameHelpers.h"
#include "Serialization/StructuredArchiveSlots.h"
#include "Templates/TypeHash.h"
#include "Traits/IsCharType.h"
#include "UObject/NameTypes.h"
#include "UObject/StructOpsTypeTraits.h"
#include <type_traits>
#include "TopLevelAssetPath.generated.h"

Go to the source code of this file.

Classes

struct  FTopLevelAssetPath
 
struct  FTopLevelAssetPathFastLess
 
struct  FTopLevelAssetPathLexicalLess
 
struct  TStructOpsTypeTraits< FTopLevelAssetPath >
 

Functions

FWideStringBuilderBaseoperator<< (FWideStringBuilderBase &Builder, const FTopLevelAssetPath &Path)
 
FUtf8StringBuilderBaseoperator<< (FUtf8StringBuilderBase &Builder, const FTopLevelAssetPath &Path)
 

Function Documentation

◆ operator<<() [1/2]

FUtf8StringBuilderBase & operator<< ( FUtf8StringBuilderBase Builder,
const FTopLevelAssetPath Path 
)
inline

◆ operator<<() [2/2]

FWideStringBuilderBase & operator<< ( FWideStringBuilderBase Builder,
const FTopLevelAssetPath Path 
)
inline