UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRemoteTransactionId Struct Reference

#include <RemoteExecutor.h>

Public Member Functions

 FRemoteTransactionId ()=default
 
constexpr FRemoteTransactionId (uint32 InId)
 
bool operator== (const FRemoteTransactionId &Rhs) const
 
bool operator!= (const FRemoteTransactionId &Rhs) const
 
uint32 GetIdNumber () const
 
bool IsValid () const
 
FString ToString () const
 
void operator= (FRemoteTransactionId Other)
 

Static Public Member Functions

static FRemoteTransactionId Invalid ()
 

Friends

COREUOBJECT_API FArchiveoperator<< (FArchive &Ar, FRemoteTransactionId &Id)
 

Constructor & Destructor Documentation

◆ FRemoteTransactionId() [1/2]

FRemoteTransactionId::FRemoteTransactionId ( )
default

◆ FRemoteTransactionId() [2/2]

constexpr FRemoteTransactionId::FRemoteTransactionId ( uint32  InId)
inlineexplicitconstexpr

Member Function Documentation

◆ GetIdNumber()

uint32 FRemoteTransactionId::GetIdNumber ( ) const
inline

◆ Invalid()

static FRemoteTransactionId FRemoteTransactionId::Invalid ( )
inlinestatic

◆ IsValid()

bool FRemoteTransactionId::IsValid ( ) const
inline

◆ operator!=()

bool FRemoteTransactionId::operator!= ( const FRemoteTransactionId Rhs) const
inline

◆ operator=()

void FRemoteTransactionId::operator= ( FRemoteTransactionId  Other)
inline

◆ operator==()

bool FRemoteTransactionId::operator== ( const FRemoteTransactionId Rhs) const
inline

◆ ToString()

FString FRemoteTransactionId::ToString ( ) const
inline

Friends And Related Symbol Documentation

◆ operator<<

COREUOBJECT_API FArchive & operator<< ( FArchive Ar,
FRemoteTransactionId Id 
)
friend

The documentation for this struct was generated from the following file: