#include <RemoteObjectTypes.h>
◆ FRemoteServerId() [1/5]
| FRemoteServerId::FRemoteServerId |
( |
| ) |
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default |
◆ FRemoteServerId() [2/5]
◆ FRemoteServerId() [3/5]
◆ FRemoteServerId() [4/5]
| FRemoteServerId::FRemoteServerId |
( |
uint32 |
InId | ) |
|
|
inlineexplicit |
◆ FRemoteServerId() [5/5]
| FRemoteServerId::FRemoteServerId |
( |
const FString & |
InText | ) |
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explicit |
◆ Compare()
◆ FromIdNumber()
◆ FromString()
◆ GetIdNumber()
| uint32 FRemoteServerId::GetIdNumber |
( |
| ) |
const |
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inline |
◆ GetLocalServerId()
◆ GetTypeHash()
◆ InitGlobalServerId()
◆ IsAsset()
| bool FRemoteServerId::IsAsset |
( |
| ) |
const |
|
inline |
◆ IsDatabase()
| bool FRemoteServerId::IsDatabase |
( |
| ) |
const |
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inline |
◆ IsGlobalServerIdInitialized()
| bool FRemoteServerId::IsGlobalServerIdInitialized |
( |
| ) |
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static |
◆ IsLocal()
| bool FRemoteServerId::IsLocal |
( |
| ) |
const |
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inline |
◆ IsValid()
| bool FRemoteServerId::IsValid |
( |
| ) |
const |
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inline |
◆ NetSerialize()
◆ operator!=()
◆ operator<()
◆ operator<=()
◆ operator=()
◆ operator==()
◆ Serialize()
◆ ToString()
| FString FRemoteServerId::ToString |
( |
| ) |
const |
◆ AssignGlobalServerIdDebuggingState
| void AssignGlobalServerIdDebuggingState |
( |
| ) |
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friend |
◆ FRemoteObjectId
◆ operator<<
◆ UE::Net::FRemoteObjectIdNetSerializer
◆ UE::Net::FRemoteObjectReferenceNetSerializer
◆ UE::Net::FRemoteServerIdNetSerializer
The documentation for this struct was generated from the following files: