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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CoreMiscDefines.h>
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| UE_FORCEINLINE_HINT int32 | GetId () const |
| UE_FORCEINLINE_HINT bool | IsValid () const |
| UE_FORCEINLINE_HINT bool | operator== (const FInputDeviceId &Other) const |
| UE_FORCEINLINE_HINT bool | operator!= (const FInputDeviceId &Other) const |
| UE_FORCEINLINE_HINT bool | operator< (const FInputDeviceId &Other) const |
| UE_FORCEINLINE_HINT bool | operator<= (const FInputDeviceId &Other) const |
| UE_FORCEINLINE_HINT bool | operator> (const FInputDeviceId &Other) const |
| UE_FORCEINLINE_HINT bool | operator>= (const FInputDeviceId &Other) const |
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| static FInputDeviceId | CreateFromInternalId (int32 InInternalId) |
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| UE_FORCEINLINE_HINT friend uint32 | GetTypeHash (const FInputDeviceId &InputId) |
Represents a single input device such as a gamepad, keyboard, or mouse.
Has a globally unique identifier that is assigned by the IPlatformInputDeviceMapper
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Explicit function to create from an internal id
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Sees if this is a valid input device
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