Go to the source code of this file.
|
| enum class | ELocalizedTextSourceCategory : uint8 { Game
, Engine
, Editor
} |
| |
| enum class | EQueryLocalizedResourceResult : uint8 { Found
, NotFound
, NotImplemented
} |
| |
| enum class | ELocalizationLoadFlags : uint8 {
None = 0
, Native = 1<<0
, Editor = 1<<1
, Game = 1<<2
,
Engine = 1<<3
, Additional = 1<<4
, ForceLocalizedGame = 1<<5
, SkipExisting = 1<<6
} |
| |
◆ FTextConstDisplayStringPtr
◆ FTextConstDisplayStringRef
◆ FTextDisplayStringPtr
◆ FTextDisplayStringRef
◆ ELocalizationLoadFlags
Load flags used in localization initialization.
| Enumerator |
|---|
| None | Load no data
|
| Native | Load native data
|
| Editor | Load editor localization data
|
| Game | Load game localization data
|
| Engine | Load engine localization data
|
| Additional | Load additional (eg, plugin) localization data
|
| ForceLocalizedGame | Force localized game data to be loaded, even when running in the editor
|
| SkipExisting | Skip updating any entries that already exist in the live table - Note
- Not useful when performing a full update, but has utility when patching in new untrusted localization data (eg, loading UGC localization data over the base localization data)
|
◆ ELocalizedTextSourceCategory
Categories of localized text.
- Note
- This enum is mirrored in NoExportTypes.h for UHT.
| Enumerator |
|---|
| Game | |
| Engine | |
| Editor | |
◆ EQueryLocalizedResourceResult
Result codes from calling QueryLocalizedResourceResult.
| Enumerator |
|---|
| Found | Indicates the query found a matching entry and added its result
|
| NotFound | Indicates that the query failed to find a matching entry
|
| NotImplemented | Indicates that the query failed as this text source doesn't support queries
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◆ ENUM_CLASS_FLAGS()
◆ GetTypeHash() [1/2]
◆ GetTypeHash() [2/2]
◆ MakeTextDisplayString()