UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputDeviceLightColorProperty Struct Reference

#include <IInputInterface.h>

+ Inheritance diagram for FInputDeviceLightColorProperty:

Public Member Functions

 FInputDeviceLightColorProperty ()
 
 FInputDeviceLightColorProperty (bool bInEnable, FColor InColor)
 
- Public Member Functions inherited from FInputDeviceProperty
 FInputDeviceProperty (FName InName)
 

Static Public Member Functions

static FName PropertyName ()
 

Public Attributes

bool bEnable = true
 
FColor Color = FColor::White
 
- Public Attributes inherited from FInputDeviceProperty
FName Name
 

Detailed Description

A generic light color property for input devices that have lights on them

Constructor & Destructor Documentation

◆ FInputDeviceLightColorProperty() [1/2]

FInputDeviceLightColorProperty::FInputDeviceLightColorProperty ( )
inline

◆ FInputDeviceLightColorProperty() [2/2]

FInputDeviceLightColorProperty::FInputDeviceLightColorProperty ( bool  bInEnable,
FColor  InColor 
)
inline

Member Function Documentation

◆ PropertyName()

static FName FInputDeviceLightColorProperty::PropertyName ( )
inlinestatic

Member Data Documentation

◆ bEnable

bool FInputDeviceLightColorProperty::bEnable = true

If the light should be enabled or not.

◆ Color

FColor FInputDeviceLightColorProperty::Color = FColor::White

The color to set the light


The documentation for this struct was generated from the following file: