![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <IInputInterface.h>
Inheritance diagram for FInputDeviceTriggerDynamicReleaseDeadZoneProperty:Public Member Functions | |
| FInputDeviceTriggerDynamicReleaseDeadZoneProperty () | |
| FInputDeviceTriggerDynamicReleaseDeadZoneProperty (EInputDeviceTriggerMask InAffectedTriggers, float InDeadZone) | |
Public Member Functions inherited from FInputDeviceTriggerProperty | |
| FInputDeviceTriggerProperty (FName InName) | |
Public Member Functions inherited from FInputDeviceProperty | |
| FInputDeviceProperty (FName InName) | |
Static Public Member Functions | |
| static FName | PropertyName () |
Public Attributes | |
| float | DeadZone = 1.0f |
Public Attributes inherited from FInputDeviceTriggerProperty | |
| EInputDeviceTriggerMask | AffectedTriggers = EInputDeviceTriggerMask::None |
Public Attributes inherited from FInputDeviceProperty | |
| FName | Name |
A generic input device property that sets "Dynamic Release DeadZones" for Analog Triggers.
NOTE: Dynamic Triggers allow for Release and Press to be triggered even if the user fails to fully release the trigger before beginning another press. Smaller deadzones increase this effect. A deadzone of 1.0 isn't dynamic at all.
|
inline |
|
inline |
| float FInputDeviceTriggerDynamicReleaseDeadZoneProperty::DeadZone = 1.0f |