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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IInputInterface.h>
Inheritance diagram for FInputDeviceTriggerVibrationProperty:Public Member Functions | |
| FInputDeviceTriggerVibrationProperty () | |
Public Member Functions inherited from FInputDeviceTriggerProperty | |
| FInputDeviceTriggerProperty (FName InName) | |
Public Member Functions inherited from FInputDeviceProperty | |
| FInputDeviceProperty (FName InName) | |
Static Public Member Functions | |
| static FName | PropertyName () |
Public Attributes | |
| int32 | TriggerPosition = 0 |
| int32 | VibrationFrequency = 0 |
| int32 | VibrationAmplitude = 0 |
Public Attributes inherited from FInputDeviceTriggerProperty | |
| EInputDeviceTriggerMask | AffectedTriggers = EInputDeviceTriggerMask::None |
Public Attributes inherited from FInputDeviceProperty | |
| FName | Name |
A generic input device property that sets vibration on triggers
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inline |
| int32 FInputDeviceTriggerVibrationProperty::TriggerPosition = 0 |
| int32 FInputDeviceTriggerVibrationProperty::VibrationAmplitude = 0 |
| int32 FInputDeviceTriggerVibrationProperty::VibrationFrequency = 0 |