UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputDeviceTriggerVibrationProperty Struct Reference

#include <IInputInterface.h>

+ Inheritance diagram for FInputDeviceTriggerVibrationProperty:

Public Member Functions

 FInputDeviceTriggerVibrationProperty ()
 
- Public Member Functions inherited from FInputDeviceTriggerProperty
 FInputDeviceTriggerProperty (FName InName)
 
- Public Member Functions inherited from FInputDeviceProperty
 FInputDeviceProperty (FName InName)
 

Static Public Member Functions

static FName PropertyName ()
 

Public Attributes

int32 TriggerPosition = 0
 
int32 VibrationFrequency = 0
 
int32 VibrationAmplitude = 0
 
- Public Attributes inherited from FInputDeviceTriggerProperty
EInputDeviceTriggerMask AffectedTriggers = EInputDeviceTriggerMask::None
 
- Public Attributes inherited from FInputDeviceProperty
FName Name
 

Detailed Description

A generic input device property that sets vibration on triggers

Constructor & Destructor Documentation

◆ FInputDeviceTriggerVibrationProperty()

FInputDeviceTriggerVibrationProperty::FInputDeviceTriggerVibrationProperty ( )
inline

Member Function Documentation

◆ PropertyName()

static FName FInputDeviceTriggerVibrationProperty::PropertyName ( )
inlinestatic

Member Data Documentation

◆ TriggerPosition

int32 FInputDeviceTriggerVibrationProperty::TriggerPosition = 0

◆ VibrationAmplitude

int32 FInputDeviceTriggerVibrationProperty::VibrationAmplitude = 0

◆ VibrationFrequency

int32 FInputDeviceTriggerVibrationProperty::VibrationFrequency = 0

The documentation for this struct was generated from the following file: