UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputDeviceAnalogStickDeadZoneProperty Struct Reference

#include <IInputInterface.h>

+ Inheritance diagram for FInputDeviceAnalogStickDeadZoneProperty:

Public Member Functions

 FInputDeviceAnalogStickDeadZoneProperty ()
 
 FInputDeviceAnalogStickDeadZoneProperty (EInputDeviceAnalogStickMask InAffectedStick, float InDeadZone)
 
- Public Member Functions inherited from FInputDeviceAnalogStickProperty
 FInputDeviceAnalogStickProperty (FName InName)
 
 FInputDeviceAnalogStickProperty (FName InName, EInputDeviceAnalogStickMask InAffectedStick)
 
- Public Member Functions inherited from FInputDeviceProperty
 FInputDeviceProperty (FName InName)
 

Static Public Member Functions

static FName PropertyName ()
 

Public Attributes

float DeadZone = 0
 
- Public Attributes inherited from FInputDeviceAnalogStickProperty
EInputDeviceAnalogStickMask AffectedStick = EInputDeviceAnalogStickMask::None
 
- Public Attributes inherited from FInputDeviceProperty
FName Name
 

Detailed Description

A generic input device property that sets Deadzone for Analog Sticks.

NOTE: Not all input device libraries do their own deadzone filtering, so the game must still do it. This is just to tell those device libraries that do some filtering not to ignore inputs of this size (circular) or larger.

Constructor & Destructor Documentation

◆ FInputDeviceAnalogStickDeadZoneProperty() [1/2]

FInputDeviceAnalogStickDeadZoneProperty::FInputDeviceAnalogStickDeadZoneProperty ( )
inline

◆ FInputDeviceAnalogStickDeadZoneProperty() [2/2]

FInputDeviceAnalogStickDeadZoneProperty::FInputDeviceAnalogStickDeadZoneProperty ( EInputDeviceAnalogStickMask  InAffectedStick,
float  InDeadZone 
)
inline

Member Function Documentation

◆ PropertyName()

static FName FInputDeviceAnalogStickDeadZoneProperty::PropertyName ( )
inlinestatic

Member Data Documentation

◆ DeadZone

float FInputDeviceAnalogStickDeadZoneProperty::DeadZone = 0

The documentation for this struct was generated from the following file: