UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputDeviceTriggerResetProperty Struct Reference

#include <IInputInterface.h>

+ Inheritance diagram for FInputDeviceTriggerResetProperty:

Public Member Functions

 FInputDeviceTriggerResetProperty ()
 
- Public Member Functions inherited from FInputDeviceTriggerProperty
 FInputDeviceTriggerProperty (FName InName)
 
- Public Member Functions inherited from FInputDeviceProperty
 FInputDeviceProperty (FName InName)
 

Static Public Member Functions

static FName PropertyName ()
 

Additional Inherited Members

- Public Attributes inherited from FInputDeviceTriggerProperty
EInputDeviceTriggerMask AffectedTriggers = EInputDeviceTriggerMask::None
 
- Public Attributes inherited from FInputDeviceProperty
FName Name
 

Detailed Description

This property can be used to reset the state of a given trigger.

Constructor & Destructor Documentation

◆ FInputDeviceTriggerResetProperty()

FInputDeviceTriggerResetProperty::FInputDeviceTriggerResetProperty ( )
inline

Member Function Documentation

◆ PropertyName()

static FName FInputDeviceTriggerResetProperty::PropertyName ( )
inlinestatic

The documentation for this struct was generated from the following file: