UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FInputDeviceTriggerResistanceProperty Struct Reference

#include <IInputInterface.h>

+ Inheritance diagram for FInputDeviceTriggerResistanceProperty:

Public Member Functions

 FInputDeviceTriggerResistanceProperty ()
 
- Public Member Functions inherited from FInputDeviceTriggerProperty
 FInputDeviceTriggerProperty (FName InName)
 
- Public Member Functions inherited from FInputDeviceProperty
 FInputDeviceProperty (FName InName)
 

Static Public Member Functions

static FName PropertyName ()
 

Public Attributes

int32 StartPosition = 0
 
int32 StartStrengh = 0
 
int32 EndPosition = 0
 
int32 EndStrengh = 0
 
- Public Attributes inherited from FInputDeviceTriggerProperty
EInputDeviceTriggerMask AffectedTriggers = EInputDeviceTriggerMask::None
 
- Public Attributes inherited from FInputDeviceProperty
FName Name
 

Detailed Description

A generic trigger effect that allows analog triggers to have a resistance curve between two points (Start and End)

Constructor & Destructor Documentation

◆ FInputDeviceTriggerResistanceProperty()

FInputDeviceTriggerResistanceProperty::FInputDeviceTriggerResistanceProperty ( )
inline

Member Function Documentation

◆ PropertyName()

static FName FInputDeviceTriggerResistanceProperty::PropertyName ( )
inlinestatic

Member Data Documentation

◆ EndPosition

int32 FInputDeviceTriggerResistanceProperty::EndPosition = 0

The position that the trigger should start providing resistance

◆ EndStrengh

int32 FInputDeviceTriggerResistanceProperty::EndStrengh = 0

How strong the resistance is

◆ StartPosition

int32 FInputDeviceTriggerResistanceProperty::StartPosition = 0

The position that the trigger should start providing resistance

◆ StartStrengh

int32 FInputDeviceTriggerResistanceProperty::StartStrengh = 0

How strong the resistance is


The documentation for this struct was generated from the following file: