#include <ActorComponent.h>
◆ FPrimitiveBatch
◆ FRegisterComponentContext()
| FRegisterComponentContext::FRegisterComponentContext |
( |
UWorld * |
InWorld | ) |
|
◆ ~FRegisterComponentContext()
| FRegisterComponentContext::~FRegisterComponentContext |
( |
| ) |
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◆ AddPrimitive()
| void FRegisterComponentContext::AddPrimitive |
( |
UPrimitiveComponent * |
PrimitiveComponent | ) |
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◆ AddSendRenderDynamicData()
| void FRegisterComponentContext::AddSendRenderDynamicData |
( |
UPrimitiveComponent * |
PrimitiveComponent | ) |
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◆ Count()
| int32 FRegisterComponentContext::Count |
( |
| ) |
const |
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inline |
◆ GetIncrementalUpdateAddPrimitiveBatchSize()
| int32 FRegisterComponentContext::GetIncrementalUpdateAddPrimitiveBatchSize |
( |
| ) |
const |
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inline |
◆ GetIncrementalUpdateNumComponentsToUpdate()
| int32 FRegisterComponentContext::GetIncrementalUpdateNumComponentsToUpdate |
( |
| ) |
const |
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inline |
◆ GetIncrementalUpdateTimeout()
| const UE::FTimeout & FRegisterComponentContext::GetIncrementalUpdateTimeout |
( |
| ) |
const |
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inline |
◆ Process()
| void FRegisterComponentContext::Process |
( |
| ) |
|
◆ SendRenderDynamicData()
◆ SetAsyncRegisterLevelContext()
◆ SetIncrementalUpdateAddPrimitiveBatchSize()
◆ SetIncrementalUpdateNumComponentsToUpdate()
◆ SetIncrementalUpdateTimeout()
◆ ULevel
The documentation for this class was generated from the following files: