12#include "AISenseConfig.generated.h"
23 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
Sense, AdvancedDisplay)
30 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
Sense, meta = (ClampMin = "0.0", UIMin = "0.0", Units="
Seconds"))
47 FColor GetDebugColor()
const {
return DebugColor; }
52 bool IsEnabled()
const {
return bStartsEnabled; }
60#if WITH_GAMEPLAY_DEBUGGER_MENU
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition GameplayDebuggerCategory.h:49
Definition UObjectGlobals.h:1292
Definition SubclassOf.h:30
Definition AISenseConfig.h:19
float GetMaxAge() const
Definition AISenseConfig.h:49
void SetStartsEnabled(bool bEnabled)
Definition AISenseConfig.h:58
void SetMaxAge(const float NewMaxAge)
Definition AISenseConfig.h:48
bool GetStartsEnabled() const
Definition AISenseConfig.h:54
static AIMODULE_API const float NeverHappenedAge
Definition AIPerceptionTypes.h:133