8#include "AISense_Damage.generated.h"
53 return DamagedActor !=
nullptr;
72 UFUNCTION(BlueprintCallable, Category =
"AI|Perception", meta = (WorldContext=
"WorldContextObject", AdvancedDisplay=
"HitLocation"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition AIPerceptionListenerInterface.h:19
Definition AISenseEvent.h:14
Definition AISense_Damage.h:61
Definition AIController.h:459
Definition AISense_Damage.h:15
class UAISense_Damage FSenseClass
Definition AISense_Damage.h:18
Definition ObjectPtr.h:488