#include <AISense_Damage.h>
◆ FSenseClass
◆ FAIDamageEvent() [1/2]
| FAIDamageEvent::FAIDamageEvent |
( |
| ) |
|
◆ FAIDamageEvent() [2/2]
◆ Compile()
| void FAIDamageEvent::Compile |
( |
| ) |
|
◆ GetDamagedActorAsPerceptionListener()
◆ IsValid()
| bool FAIDamageEvent::IsValid |
( |
| ) |
const |
|
inline |
◆ Amount
| float FAIDamageEvent::Amount |
Damage taken by DamagedActor. @Note 0-damage events do not get ignored
◆ DamagedActor
◆ HitLocation
| FVector FAIDamageEvent::HitLocation |
Event's additional spatial information @TODO document
◆ Instigator
Actor that instigated damage. Can be None
◆ Location
Event's "Location", or what will be later treated as the perceived location for this sense. If not set, HitLocation will be used, if that is unset too DamagedActor's location
◆ Tag
| FName FAIDamageEvent::Tag |
Optional named identifier for the damage.
The documentation for this struct was generated from the following files: