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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "GenericTeamAgentInterface.h"#include "WorldCollision.h"#include "Misc/MTTransactionallySafeAccessDetector.h"#include "Perception/AISense.h"#include "AISense_Sight.generated.h"Go to the source code of this file.
Classes | |
| struct | FAISightEvent |
| struct | FAISightTarget |
| struct | FAISightQuery |
| class | FAISightQuery::FSortPredicate |
| struct | FAISightQueryID |
| class | UAISense_Sight |
| struct | UAISense_Sight::FDigestedSightProperties |
Namespaces | |
| namespace | ESightPerceptionEventName |
Enumerations | |
| enum | ESightPerceptionEventName::Type { ESightPerceptionEventName::Undefined , ESightPerceptionEventName::GainedSight , ESightPerceptionEventName::LostSight } |
Functions | |
| DECLARE_DELEGATE_FiveParams (FOnPendingVisibilityQueryProcessedDelegate, const FAISightQueryID &, const bool, const float, const FVector &, const TOptional< int32 > &) | |
| DECLARE_DELEGATE_FiveParams | ( | FOnPendingVisibilityQueryProcessedDelegate | , |
| const FAISightQueryID & | , | ||
| const bool | , | ||
| const float | , | ||
| const FVector & | , | ||
| const TOptional< int32 > & | |||
| ) |