11#include "AISystemBase.generated.h"
40 UE_DEPRECATED(5.1,
"NewWorld was unused and not always calculated correctly and we expect it is not needed; let us know on UDN if it is necessary.")
56 UPROPERTY(
globalconfig, EditAnywhere, Category =
"AISystem",
noclear, meta = (MetaClass =
"/Script/AIModule.AISystem", DisplayName =
"AISystem Class"))
60 UPROPERTY(
globalconfig, EditAnywhere, Category =
"AISystem",
noclear, meta = (MetaClass =
"/Script/AIModule.AISystem", DisplayName =
"AISystem Module"))
61 FName AISystemModuleName;
67 bool bInstantiateAISystemOnClient;
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ENetMode
Definition EngineBaseTypes.h:937
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition AISystemBase.h:76
virtual UAISystemBase * CreateAISystemInstance(UWorld *World)=0
Definition ModuleInterface.h:14
Definition AISystemBase.h:15
Definition SoftObjectPath.h:539