UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ARActor.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ARTypes.h"
6#include "ARComponent.h"
7#include "Engine/GameEngine.h"
8#include "ARActor.generated.h"
9
10#define UE_API AUGMENTEDREALITY_API
11
12class UARComponent;
13
14UCLASS(MinimalAPI, BlueprintType, Experimental, Category="AR Gameplay")
16{
18
19public:
21
22 UFUNCTION(BlueprintCallable, Category="AR Gameplay")
24
25 static UE_API void RequestSpawnARActor(FGuid NativeID, UClass* InComponentClass);
26 static UE_API void RequestDestroyARActor(AARActor* InActor);
27};
28
29USTRUCT()
31{
32public:
34
36
38
39 UPROPERTY()
40 TObjectPtr<AARActor> ARActor = nullptr;
41
42 UPROPERTY()
43 TObjectPtr<UARComponent> ARComponent = nullptr;
44
45 UPROPERTY()
46 TObjectPtr<UARTrackedGeometry> TrackedGeometry = nullptr;
47};
48
49#undef UE_API
#define UE_API
Definition ARActor.h:10
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition ARActor.h:16
Definition Actor.h:257
Definition SubclassOf.h:30
Definition ARComponent.h:234
FGuid NativeID
Definition ARComponent.h:259
Definition ARTrackable.h:17
Definition Class.h:3793
Definition RobinHoodHashTable.h:18
Definition Guid.h:109
Definition ARActor.h:31
Definition ObjectPtr.h:488