8#include "ARActor.generated.h"
10#define UE_API AUGMENTEDREALITY_API
22 UFUNCTION(BlueprintCallable, Category=
"AR Gameplay")
#define UE_API
Definition ARActor.h:10
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition SubclassOf.h:30
Definition ARComponent.h:234
FGuid NativeID
Definition ARComponent.h:259
Definition ARTrackable.h:17
Definition RobinHoodHashTable.h:18
Definition ObjectPtr.h:488