6#include "ARSharedWorldPlayerController.generated.h"
8#define UE_API AUGMENTEDREALITY_API
23 UE_API void ServerMarkReadyForReceiving();
55 bool IsReadyToReceive()
const {
return bIsReadyToReceive; }
58 UE_API virtual void Tick(
float DeltaSeconds)
override;
61 UE_API bool IsGameStateReady();
63 bool bIsReadyToReceive;
#define UE_API
Definition ARSharedWorldPlayerController.h:8
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32 Offset
Definition VulkanMemory.cpp:4033
Definition ARSharedWorldGameState.h:15
Definition ARSharedWorldPlayerController.h:15
Definition PlayerController.h:261