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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SlateFwd.h"#include "UObject/ObjectMacros.h"#include "Containers/SortedMap.h"#include "Containers/StaticArray.h"#include "Misc/Guid.h"#include "InputCoreTypes.h"#include "Templates/SubclassOf.h"#include "Engine/NetSerialization.h"#include "Engine/EngineTypes.h"#include "Engine/EngineBaseTypes.h"#include "Engine/LatentActionManager.h"#include "SceneTypes.h"#include "GameFramework/Controller.h"#include "UObject/TextProperty.h"#include "GameFramework/PlayerMuteList.h"#include "GameFramework/OnlineReplStructs.h"#include "Camera/PlayerCameraManager.h"#include "GameFramework/ForceFeedbackParameters.h"#include "GameFramework/UpdateLevelVisibilityLevelInfo.h"#include "GenericPlatform/ICursor.h"#include "GenericPlatform/IInputInterface.h"#include "Physics/AsyncPhysicsData.h"#include "WorldPartition/WorldPartitionStreamingSource.h"#include "EngineDefines.h"#include "InputKeyEventArgs.h"#include "PlayerController.generated.h"Go to the source code of this file.
Classes | |
| struct | FDynamicForceFeedbackDetails |
| struct | FInputModeDataBase |
| struct | FInputModeUIOnly |
| struct | FUpdateLevelStreamingLevelStatus |
| struct | FInputModeGameAndUI |
| struct | FInputModeGameOnly |
| struct | FAsyncPhysicsTimestamp |
| class | APlayerController |
| class | ANoPawnPlayerController |
Namespaces | |
| namespace | EControllerAnalogStick |
| namespace | EDynamicForceFeedbackAction |
Typedefs | |
| typedef uint64 | FDynamicForceFeedbackHandle |
Enumerations | |
| enum | EDynamicForceFeedbackAction::Type : int { EDynamicForceFeedbackAction::Start , EDynamicForceFeedbackAction::Update , EDynamicForceFeedbackAction::Stop } |
Functions | |
| DECLARE_DELEGATE_RetVal (bool, FCanUnpause) | |
| DECLARE_DELEGATE_ThreeParams (FGetAudioListenerPos, FVector &, FVector &, FVector &) | |
| ENGINE_API | DECLARE_LOG_CATEGORY_EXTERN (LogPlayerController, Log, All) |
| DECLARE_STATS_GROUP (TEXT("PlayerController"), STATGROUP_PlayerController, STATCAT_Advanced) | |
| DECLARE_DELEGATE_RetVal | ( | bool | , |
| FCanUnpause | |||
| ) |
Default delegate that provides an implementation for those that don't have special needs other than a toggle
| DECLARE_DELEGATE_ThreeParams | ( | FGetAudioListenerPos | , |
| FVector & | , | ||
| FVector & | , | ||
| FVector & | |||
| ) |
delegate used to override default viewport audio listener position calculated from camera
| ENGINE_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogPlayerController | , |
| Log | , | ||
| All | |||
| ) |
| DECLARE_STATS_GROUP | ( | TEXT("PlayerController") | , |
| STATGROUP_PlayerController | , | ||
| STATCAT_Advanced | |||
| ) |