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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PlayerController.h>
Public Member Functions | |
| GENERATED_BODY () | |
Public Attributes | |
| FName | PackageName |
| int32 | LODIndex = 0 |
| bool | bNewShouldBeLoaded = false |
| bool | bNewShouldBeVisible = false |
| bool | bNewShouldBlockOnLoad = false |
| bool | bNewShouldBlockOnUnload = false |
This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function
| FUpdateLevelStreamingLevelStatus::GENERATED_BODY | ( | ) |
Whether the level should be loaded
Whether the level should be visible if it is loaded
Whether we want to force a blocking load
Whether we want to force a blocking unload
| int32 FUpdateLevelStreamingLevelStatus::LODIndex = 0 |
Current LOD index for a streaming level
| FName FUpdateLevelStreamingLevelStatus::PackageName |
Name of the level package name used for loading.