UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FUpdateLevelStreamingLevelStatus Struct Reference

#include <PlayerController.h>

Public Member Functions

 GENERATED_BODY ()
 

Public Attributes

FName PackageName
 
int32 LODIndex = 0
 
bool bNewShouldBeLoaded = false
 
bool bNewShouldBeVisible = false
 
bool bNewShouldBlockOnLoad = false
 
bool bNewShouldBlockOnUnload = false
 

Detailed Description

This structure is used to pass arguments to ClientUpdateMultipleLevelsStreamingStatus() client RPC function

Member Function Documentation

◆ GENERATED_BODY()

FUpdateLevelStreamingLevelStatus::GENERATED_BODY ( )

Member Data Documentation

◆ bNewShouldBeLoaded

bool FUpdateLevelStreamingLevelStatus::bNewShouldBeLoaded = false

Whether the level should be loaded

◆ bNewShouldBeVisible

bool FUpdateLevelStreamingLevelStatus::bNewShouldBeVisible = false

Whether the level should be visible if it is loaded

◆ bNewShouldBlockOnLoad

bool FUpdateLevelStreamingLevelStatus::bNewShouldBlockOnLoad = false

Whether we want to force a blocking load

◆ bNewShouldBlockOnUnload

bool FUpdateLevelStreamingLevelStatus::bNewShouldBlockOnUnload = false

Whether we want to force a blocking unload

◆ LODIndex

int32 FUpdateLevelStreamingLevelStatus::LODIndex = 0

Current LOD index for a streaming level

◆ PackageName

FName FUpdateLevelStreamingLevelStatus::PackageName

Name of the level package name used for loading.


The documentation for this struct was generated from the following file: