#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/Texture.h"
#include "Engine/TextureCube.h"
#include "ARTextures.generated.h"
Go to the source code of this file.
|
| enum class | EARTextureType : uint8 {
Unknown
, CameraImage
, CameraDepth
, EnvironmentCapture
,
PersonSegmentationImage
, PersonSegmentationDepth
, SceneDepthMap
, SceneDepthConfidenceMap
} |
| |
| enum class | EARDepthQuality : uint8 { Unkown
, Low
, High
} |
| |
| enum class | EARDepthAccuracy : uint8 { Unkown
, Approximate
, Accurate
} |
| |
◆ EARDepthAccuracy
| Enumerator |
|---|
| Unkown | |
| Approximate | Suitable for gross sorting of depths
|
| Accurate | Accurate depth values that match the physical world
|
◆ EARDepthQuality
| Enumerator |
|---|
| Unkown | |
| Low | Not suitable to use as part of a rendering pass or for scene reconstruction
|
| High | Suitable for rendering against or for use in scene reconstruction
|
◆ EARTextureType
| Enumerator |
|---|
| Unknown | |
| CameraImage | |
| CameraDepth | |
| EnvironmentCapture | |
| PersonSegmentationImage | |
| PersonSegmentationDepth | |
| SceneDepthMap | |
| SceneDepthConfidenceMap | |