#include "ARTypes.h"
#include "ARComponent.h"
#include "ARTrackable.generated.h"
Go to the source code of this file.
|
| enum class | EARFaceTrackingDirection : uint8 { FaceRelative
, FaceMirrored
} |
| |
| enum class | EARFaceBlendShape : uint8 {
EyeBlinkLeft
, EyeLookDownLeft
, EyeLookInLeft
, EyeLookOutLeft
,
EyeLookUpLeft
, EyeSquintLeft
, EyeWideLeft
, EyeBlinkRight
,
EyeLookDownRight
, EyeLookInRight
, EyeLookOutRight
, EyeLookUpRight
,
EyeSquintRight
, EyeWideRight
, JawForward
, JawLeft
,
JawRight
, JawOpen
, MouthClose
, MouthFunnel
,
MouthPucker
, MouthLeft
, MouthRight
, MouthSmileLeft
,
MouthSmileRight
, MouthFrownLeft
, MouthFrownRight
, MouthDimpleLeft
,
MouthDimpleRight
, MouthStretchLeft
, MouthStretchRight
, MouthRollLower
,
MouthRollUpper
, MouthShrugLower
, MouthShrugUpper
, MouthPressLeft
,
MouthPressRight
, MouthLowerDownLeft
, MouthLowerDownRight
, MouthUpperUpLeft
,
MouthUpperUpRight
, BrowDownLeft
, BrowDownRight
, BrowInnerUp
,
BrowOuterUpLeft
, BrowOuterUpRight
, CheekPuff
, CheekSquintLeft
,
CheekSquintRight
, NoseSneerLeft
, NoseSneerRight
, TongueOut
,
HeadYaw
, HeadPitch
, HeadRoll
, LeftEyeYaw
,
LeftEyePitch
, LeftEyeRoll
, RightEyeYaw
, RightEyePitch
,
RightEyeRoll
, MAX
} |
| |
| enum class | EAREye : uint8 { LeftEye
, RightEye
} |
| |
◆ UE_API
◆ FARBlendShapeMap
◆ EAREye
| Enumerator |
|---|
| LeftEye | |
| RightEye | |
◆ EARFaceBlendShape
| Enumerator |
|---|
| EyeBlinkLeft | |
| EyeLookDownLeft | |
| EyeLookInLeft | |
| EyeLookOutLeft | |
| EyeLookUpLeft | |
| EyeSquintLeft | |
| EyeWideLeft | |
| EyeBlinkRight | |
| EyeLookDownRight | |
| EyeLookInRight | |
| EyeLookOutRight | |
| EyeLookUpRight | |
| EyeSquintRight | |
| EyeWideRight | |
| JawForward | |
| JawLeft | |
| JawRight | |
| JawOpen | |
| MouthClose | |
| MouthFunnel | |
| MouthPucker | |
| MouthLeft | |
| MouthRight | |
| MouthSmileLeft | |
| MouthSmileRight | |
| MouthFrownLeft | |
| MouthFrownRight | |
| MouthDimpleLeft | |
| MouthDimpleRight | |
| MouthStretchLeft | |
| MouthStretchRight | |
| MouthRollLower | |
| MouthRollUpper | |
| MouthShrugLower | |
| MouthShrugUpper | |
| MouthPressLeft | |
| MouthPressRight | |
| MouthLowerDownLeft | |
| MouthLowerDownRight | |
| MouthUpperUpLeft | |
| MouthUpperUpRight | |
| BrowDownLeft | |
| BrowDownRight | |
| BrowInnerUp | |
| BrowOuterUpLeft | |
| BrowOuterUpRight | |
| CheekPuff | |
| CheekSquintLeft | |
| CheekSquintRight | |
| NoseSneerLeft | |
| NoseSneerRight | |
| TongueOut | |
| HeadYaw | |
| HeadPitch | |
| HeadRoll | |
| LeftEyeYaw | |
| LeftEyePitch | |
| LeftEyeRoll | |
| RightEyeYaw | |
| RightEyePitch | |
| RightEyeRoll | |
| MAX | |
◆ EARFaceTrackingDirection
| Enumerator |
|---|
| FaceRelative | Blend shapes are tracked as if looking out of the face, e.g. right eye is the mesh's right eye and left side of screen if facing you
|
| FaceMirrored | Blend shapes are tracked as if looking at the face, e.g. right eye is the mesh's left eye and right side of screen if facing you (like a mirror)
|