Go to the source code of this file.
◆ DEBUG_D3D11_REPORT_LIVE_DEVICE_OBJECT
| #define DEBUG_D3D11_REPORT_LIVE_DEVICE_OBJECT |
( |
|
D3D11Device | ) |
|
Value:if((D3D11Device)) \
{ \
{ \
} \
}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition RefCounting.h:454
◆ DEBUG_SET_D3D11_OBJECT_NAME
Value:{\
static GUID
_D3DDebugObjectNameW = {0x4cca5fd8,0x921f,0x42c8,{0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41}}; \
}
static CORE_API FString GetCleanFilename(const FString &InPath)
Definition Paths.cpp:967