9#include "ActorDataLayer.generated.h"
35 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = DataLayer)
40 return GetTypeHash(
Value.Name);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DATALAYER_TO_INSTANCE_RUNTIME_CONVERSION_ENABLED
Definition DataLayerInstance.h:14
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition ActorDataLayer.h:16
FActorDataLayer(const FName &InName)
Definition ActorDataLayer.h:25
FActorDataLayer()
Definition ActorDataLayer.h:21
bool operator<(const FActorDataLayer &Other) const
Definition ActorDataLayer.h:30
bool operator==(const FActorDataLayer &Other) const
Definition ActorDataLayer.h:29