UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ActorEditorUtils.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7class AActor;
9
10namespace FActorEditorUtils
11{
18
24 ENGINE_API bool IsABrush( const AActor* InActor );
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79};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Actor.h:257
Definition Text.h:385
Definition Array.h:670
Definition AssetRegistryState.h:50
Definition ActorComponent.h:152
Definition ActorEditorUtils.cpp:17
bool ValidateActorName(const FText &InName, FText &OutErrorMessage)
Definition ActorEditorUtils.cpp:123
bool IsABuilderBrush(const AActor *InActor)
Definition ActorEditorUtils.cpp:18
bool TraverseActorTree_ChildFirst(AActor *InActor, TFunctionRef< bool(AActor *)> InPredicate, bool bIncludeThisActor)
Definition ActorEditorUtils.cpp:104
void GetEditableComponents(const AActor *InActor, TArray< UActorComponent * > &OutEditableComponents)
Definition ActorEditorUtils.cpp:51
bool IsAPreviewOrInactiveActor(const AActor *InActor)
Definition ActorEditorUtils.cpp:45
bool ValidateActorLabel(FStringView InName, FText &OutErrorMessage)
Definition ActorEditorUtils.cpp:128
bool TraverseActorTree_ParentFirst(AActor *InActor, TFunctionRef< bool(AActor *)> InPredicate, bool bIncludeThisActor)
Definition ActorEditorUtils.cpp:77
bool IsABrush(const AActor *InActor)
Definition ActorEditorUtils.cpp:40