UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ActorEditorUtils.h File Reference
#include "CoreMinimal.h"

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Namespaces

namespace  FActorEditorUtils
 

Functions

bool FActorEditorUtils::IsABuilderBrush (const AActor *InActor)
 
bool FActorEditorUtils::IsABrush (const AActor *InActor)
 
bool FActorEditorUtils::IsAPreviewOrInactiveActor (const AActor *InActor)
 
void FActorEditorUtils::GetEditableComponents (const AActor *InActor, TArray< UActorComponent * > &OutEditableComponents)
 
bool FActorEditorUtils::TraverseActorTree_ParentFirst (AActor *InActor, TFunctionRef< bool(AActor *)> InPredicate, bool bIncludeThisActor)
 
bool FActorEditorUtils::TraverseActorTree_ChildFirst (AActor *InActor, TFunctionRef< bool(AActor *)> InPredicate, bool bIncludeThisActor)
 
bool FActorEditorUtils::ValidateActorName (const FText &InName, FText &OutErrorMessage)
 
bool FActorEditorUtils::ValidateActorLabel (FStringView InName, FText &OutErrorMessage)