UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Namespaces
|
Functions
ActorEditorUtils.h File Reference
#include "
CoreMinimal.h
"
Go to the source code of this file.
Namespaces
namespace
FActorEditorUtils
Functions
bool
FActorEditorUtils::IsABuilderBrush
(const
AActor
*
InActor
)
bool
FActorEditorUtils::IsABrush
(const
AActor
*
InActor
)
bool
FActorEditorUtils::IsAPreviewOrInactiveActor
(const
AActor
*
InActor
)
void
FActorEditorUtils::GetEditableComponents
(const
AActor
*
InActor
,
TArray
<
UActorComponent
* > &
OutEditableComponents
)
bool
FActorEditorUtils::TraverseActorTree_ParentFirst
(
AActor
*
InActor
,
TFunctionRef
<
bool
(
AActor
*)>
InPredicate
,
bool
bIncludeThisActor
)
bool
FActorEditorUtils::TraverseActorTree_ChildFirst
(
AActor
*
InActor
,
TFunctionRef
<
bool
(
AActor
*)>
InPredicate
,
bool
bIncludeThisActor
)
bool
FActorEditorUtils::ValidateActorName
(const
FText
&InName,
FText
&
OutErrorMessage
)
bool
FActorEditorUtils::ValidateActorLabel
(
FStringView
InName,
FText
&
OutErrorMessage
)
Engine
Source
Runtime
Engine
Public
ActorEditorUtils.h
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