UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AlignedBuffer.h File Reference
#include "Containers/Array.h"
#include "Containers/ContainerAllocationPolicies.h"

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Namespaces

namespace  Audio
 NO_LOGGING.
 

Macros

#define AUDIO_BUFFER_ALIGNMENT   16
 
#define AUDIO_SIMD_BYTE_ALIGNMENT   (16)
 
#define AUDIO_NUM_FLOATS_PER_VECTOR_REGISTER   (4)
 

Typedefs

using Audio::FAudioBufferAlignedAllocator = TAlignedHeapAllocator< AUDIO_BUFFER_ALIGNMENT >
 
using Audio::FAlignedByteBuffer = TArray< uint8, FAudioBufferAlignedAllocator >
 
using Audio::FAlignedFloatBuffer = TArray< float, FAudioBufferAlignedAllocator >
 
using Audio::FAlignedInt32Buffer = TArray< int32, FAudioBufferAlignedAllocator >
 
typedef TArray< uint8, FAudioBufferAlignedAllocatorAudio::AlignedByteBuffer
 
typedef TArray< float, FAudioBufferAlignedAllocatorAudio::AlignedFloatBuffer
 
typedef TArray< int32, FAudioBufferAlignedAllocatorAudio::AlignedInt32Buffer
 

Macro Definition Documentation

◆ AUDIO_BUFFER_ALIGNMENT

#define AUDIO_BUFFER_ALIGNMENT   16

◆ AUDIO_NUM_FLOATS_PER_VECTOR_REGISTER

#define AUDIO_NUM_FLOATS_PER_VECTOR_REGISTER   (4)

◆ AUDIO_SIMD_BYTE_ALIGNMENT

#define AUDIO_SIMD_BYTE_ALIGNMENT   (16)