UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AllPassFilter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "DSP/Delay.h"
7
8namespace Audio
9{
10 // Implementation of a delay line with a feedback/feedforward gain coefficient
11 // APF filters pass all frequencies but changes phase relationships of frequencies
12 class FDelayAPF : public FDelay
13 {
14 public:
15 // Constructor
17
18 // Destructor
20
21 // Set the APF feedback/feedforward gain coefficient
22 void SetG(float InG) { G = InG; }
23
24 // overrides
25 SIGNALPROCESSING_API virtual float ProcessAudioSample(const float pInput) override;
26
27 protected:
28 // Feedback/Feedforward gain coefficient
29 float G;
30
31 };
32
33}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AllPassFilter.h:13
SIGNALPROCESSING_API FDelayAPF()
Definition AllPassFilter.cpp:7
void SetG(float InG)
Definition AllPassFilter.h:22
SIGNALPROCESSING_API ~FDelayAPF()
Definition AllPassFilter.cpp:12
virtual SIGNALPROCESSING_API float ProcessAudioSample(const float pInput) override
Definition AllPassFilter.cpp:16
float G
Definition AllPassFilter.h:29
Definition Delay.h:13
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53