UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimBlendDebugScope.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "AnimNodeMessages.h"
7
9
10namespace UE { namespace Anim {
11
12// Scoped graph message used to synchronize animations at various points in an anim graph
14{
16
17public:
19
20 // The index for this anim, if any
22
23 // Number of current blends, if any
25
26 // A color used to identify this anim
28
29private:
30 // The node ID that was used when this scope was entered
31 int32 NodeId;
32
33};
34
35}} // namespace UE::Anim
#define DECLARE_ANIMGRAPH_MESSAGE_API(ClassName, ModuleApi)
Definition AnimNodeMessages.h:23
@ INDEX_NONE
Definition CoreMiscDefines.h:150
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AnimBlendDebugScope.h:14
int32 BlendIndex
Definition AnimBlendDebugScope.h:21
int32 NumBlends
Definition AnimBlendDebugScope.h:24
FColor DebugColor
Definition AnimBlendDebugScope.h:27
Definition AnimNodeMessages.h:81
Definition AdvancedWidgetsModule.cpp:13
Definition AnimNodeBase.h:159
Definition Color.h:486
static CORE_API const FColor Black
Definition Color.h:750