UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimCompress_PerTrackCompression.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
11#include "CoreMinimal.h"
14#include "AnimationUtils.h"
16#include "AnimCompress_PerTrackCompression.generated.h"
17
20{
22
23
24 UPROPERTY(EditAnywhere, Category=PerTrack)
25 float MaxZeroingThreshold;
26
28 UPROPERTY(EditAnywhere, Category=PerTrack)
29 float MaxPosDiffBitwise;
30
32 UPROPERTY(EditAnywhere, Category=PerTrack)
33 float MaxAngleDiffBitwise;
34
36 UPROPERTY(EditAnywhere, Category=PerTrack)
37 float MaxScaleDiffBitwise;
38
40 UPROPERTY(EditAnywhere, Category=PerTrack)
42
44 UPROPERTY(EditAnywhere, Category=PerTrack)
46
48 UPROPERTY(EditAnywhere, Category=PerTrack, meta = (InvalidEnumValues = "ACF_Fixed32NoW,ACF_Float32NoW"))
50
52 UPROPERTY(EditAnywhere, Category=Resampling)
53 uint32 bResampleAnimation:1;
54
56 UPROPERTY(EditAnywhere, Category=Resampling, meta=(ClampMin = "1.0", ClampMax = "30.0", editcondition = "bResampleAnimation"))
57 float ResampledFramerate;
58
60 UPROPERTY(EditAnywhere, Category=Resampling, meta=(editcondition = "bResampleAnimation"))
61 int32 MinKeysForResampling;
62
64 UPROPERTY(EditAnywhere, Category=AdaptiveError)
65 uint32 bUseAdaptiveError:1;
66
68 UPROPERTY(EditAnywhere, Category=AdaptiveError, meta=(editcondition = "bUseAdaptiveError"))
69 uint32 bUseOverrideForEndEffectors:1;
70
72 UPROPERTY(EditAnywhere, Category=AdaptiveError, meta=(editcondition = "bUseAdaptiveError"))
73 int32 TrackHeightBias;
74
80 UPROPERTY(EditAnywhere, Category=AdaptiveError, meta=(ClampMin = "1.0", editcondition = "bUseAdaptiveError"))
81 float ParentingDivisor;
82
88 UPROPERTY(EditAnywhere, Category=AdaptiveError, meta=(ClampMin = "0.1", editcondition = "bUseAdaptiveError"))
89 float ParentingDivisorExponent;
90
95 UPROPERTY(EditAnywhere, Category=AdaptiveError2)
96 uint32 bUseAdaptiveError2:1;
97
102 UPROPERTY(EditAnywhere, Category=AdaptiveError2, meta=(ClampMin = "0.0", ClampMax = "1.0", editcondition = "bUseAdaptiveError2"))
103 float RotationErrorSourceRatio;
104
109 UPROPERTY(EditAnywhere, Category=AdaptiveError2, meta=(ClampMin = "0.0", ClampMax = "1.0", editcondition = "bUseAdaptiveError2"))
110 float TranslationErrorSourceRatio;
111
116 UPROPERTY(EditAnywhere, Category=AdaptiveError2, meta=(ClampMin = "0.0", ClampMax = "1.0", editcondition = "bUseAdaptiveError2"))
117 float ScaleErrorSourceRatio;
118
122 UPROPERTY(EditAnywhere, Category=AdaptiveError2, meta=(ClampMin = "0.0", ClampMax = "1.0", editcondition = "bUseAdaptiveError2"))
123 float MaxErrorPerTrackRatio;
124
128 UPROPERTY()
129 float PerturbationProbeSize;
130
131
132public:
133 virtual void DecompressBone(FAnimSequenceDecompressionContext& DecompContext, int32 TrackIndex, FTransform& OutAtom) const override;
134
135protected:
136 //~ Begin UAnimCompress Interface
137#if WITH_EDITOR
138 virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
140 virtual void PopulateDDCKey(const UE::Anim::Compression::FAnimDDCKeyArgs& KeyArgs, FArchive& Ar) override;
141#endif // WITH_EDITOR
142 //~ Begin UAnimCompress Interface
143
144#if WITH_EDITOR
145 //~ Begin UAnimCompress_RemoveLinearKeys Interface
152 const bool bFinalPass) override;
153
154 virtual void* FilterBeforeMainKeyRemoval(
159 //~ End UAnimCompress_RemoveLinearKeys Interface
160#endif // WITH_EDITOR
161};
162
163
164
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition Archive.h:1208
Definition Array.h:670
Definition AnimCompress_PerTrackCompression.h:20
Definition AnimCompress_RemoveLinearKeys.h:20
Definition AnimSequenceDecompressionContext.h:14
Definition AnimCompressionTypes.h:462
Definition UnrealType.h:6865