UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimCurveElementFlags.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "NamedValueArray.h"
7
8namespace UE::Anim
9{
10
11// Flags for each curve element
13{
14 // No flags
15 None = 0,
16
17 // Curve applies to materials
18 Material = 0x01,
19
20 // Curve applies to morph targets
21 MorphTarget = 0x02,
22};
23
25
26// An element for named curve flags
43
47struct FBulkCurveFlags : TNamedValueArray<FDefaultAllocator, FCurveElementFlags> {};
48
49}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition AnimationAsset.h:42
ECurveElementFlags
Definition AnimCurveElementFlags.h:13
Definition AnimCurveElementFlags.h:47
Definition AnimCurveElementFlags.h:28
FCurveElementFlags(FName InName, ECurveElementFlags InFlags)
Definition AnimCurveElementFlags.h:35
FCurveElementFlags(FName InName)
Definition AnimCurveElementFlags.h:31
FName Name
Definition AnimCurveElementFlags.h:40
ECurveElementFlags Flags
Definition AnimCurveElementFlags.h:41
Definition NamedValueArray.h:35