UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
List of all members
UE::Anim::FBulkCurveFlags Struct Reference
#include <
AnimCurveElementFlags.h
>
Inheritance diagram for UE::Anim::FBulkCurveFlags:
Additional Inherited Members
Public Types inherited from
UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
typedef
FDefaultAllocator
AllocatorType
typedef
FCurveElementFlags
ElementType
Public Member Functions inherited from
UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
void
Add
(
ArgTypes
&&... Args)
void
AppendNames
(
TConstArrayView
<
FName
>
InNameArray
)
void
AppendNames
(std::initializer_list< const
FName
>
InInputArgs
)
void
Empty
()
void
Reserve
(
int32
InNumElements
)
bool
HasElement
(
FName
InName) const
void
ForEachElement
(
PredicateType
InPredicate
) const
int32
Num
() const
int32
Max
() const
void
Shrink
()
Protected Member Functions inherited from
UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
void
SortElementsIfRequired
() const
void
CheckSorted
() const
void
CheckDuplicates
() const
int32
IndexOf
(
FName
InName) const
const
ElementType
*
Find
(
FName
InName) const
ElementType
*
Find
(
FName
InName)
Protected Attributes inherited from
UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
TArray
<
ElementType
,
AllocatorType
>
Elements
bool
bSorted
Detailed Description
Named value array used for bulk storage of curve flags
The documentation for this struct was generated from the following file:
Engine/Source/Runtime/Engine/Public/Animation/
AnimCurveElementFlags.h
UE
Anim
FBulkCurveFlags
Generated by
1.9.8