UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Anim::FBulkCurveFlags Struct Reference

#include <AnimCurveElementFlags.h>

+ Inheritance diagram for UE::Anim::FBulkCurveFlags:

Additional Inherited Members

- Public Types inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
typedef FDefaultAllocator AllocatorType
 
typedef FCurveElementFlags ElementType
 
- Public Member Functions inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
void Add (ArgTypes &&... Args)
 
void AppendNames (TConstArrayView< FName > InNameArray)
 
void AppendNames (std::initializer_list< const FName > InInputArgs)
 
void Empty ()
 
void Reserve (int32 InNumElements)
 
bool HasElement (FName InName) const
 
void ForEachElement (PredicateType InPredicate) const
 
int32 Num () const
 
int32 Max () const
 
void Shrink ()
 
- Protected Member Functions inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
void SortElementsIfRequired () const
 
void CheckSorted () const
 
void CheckDuplicates () const
 
int32 IndexOf (FName InName) const
 
const ElementTypeFind (FName InName) const
 
ElementTypeFind (FName InName)
 
- Protected Attributes inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FCurveElementFlags >
TArray< ElementType, AllocatorTypeElements
 
bool bSorted
 

Detailed Description

Named value array used for bulk storage of curve flags


The documentation for this struct was generated from the following file: