UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimEnums.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AnimEnums.generated.h"

Go to the source code of this file.

Namespaces

namespace  ERootMotionRootLock
 
namespace  ERootMotionMode
 

Enumerations

enum  ERootMotionRootLock::Type : int { ERootMotionRootLock::RefPose , ERootMotionRootLock::AnimFirstFrame , ERootMotionRootLock::Zero }
 
enum  ERootMotionMode::Type : int { ERootMotionMode::NoRootMotionExtraction , ERootMotionMode::IgnoreRootMotion , ERootMotionMode::RootMotionFromEverything , ERootMotionMode::RootMotionFromMontagesOnly }
 
enum  EAdditiveBasePoseType : int {
  UMETA =(DisplayName = "None") , UMETA =(DisplayName = "None") , UMETA =(DisplayName = "None") , UMETA =(DisplayName = "None") ,
  UMETA =(DisplayName = "None") , ABPT_MAX
}
 
enum  AnimationCompressionFormat : int {
  ACF_None , ACF_Float96NoW , ACF_Fixed48NoW , ACF_IntervalFixed32NoW ,
  ACF_Fixed32NoW , ACF_Float32NoW , ACF_Identity , UMETA =(DisplayName = "None")
}
 

Enumeration Type Documentation

◆ AnimationCompressionFormat

Indicates animation data compression format.

Enumerator
ACF_None 
ACF_Float96NoW 
ACF_Fixed48NoW 
ACF_IntervalFixed32NoW 
ACF_Fixed32NoW 
ACF_Float32NoW 
ACF_Identity 
UMETA 

Will be deprecated.

Use the Skeleton's ref pose as base.

Use a whole animation as a base pose. BasePoseSeq must be set.

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

◆ EAdditiveBasePoseType

For an additive animation, indicates what the animation is relative to.

Enumerator
UMETA 

Will be deprecated.

Use the Skeleton's ref pose as base.

Use a whole animation as a base pose. BasePoseSeq must be set.

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

UMETA 

Will be deprecated.

Use the Skeleton's ref pose as base.

Use a whole animation as a base pose. BasePoseSeq must be set.

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

UMETA 

Will be deprecated.

Use the Skeleton's ref pose as base.

Use a whole animation as a base pose. BasePoseSeq must be set.

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

UMETA 

Will be deprecated.

Use the Skeleton's ref pose as base.

Use a whole animation as a base pose. BasePoseSeq must be set.

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

UMETA 

Will be deprecated.

Use the Skeleton's ref pose as base.

Use a whole animation as a base pose. BasePoseSeq must be set.

Use one frame of an animation as a base pose. BasePoseSeq and RefFrameIndex must be set (RefFrameIndex will be clamped).

Use one frame of this animation. RefFrameIndex must be set (RefFrameIndex will be clamped).

ABPT_MAX