UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimMTStats.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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// [[ IncludeTool: Inline ]] // Markup to tell IncludeTool that this file is state changing and cannot be optimized out.
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// HEADER_UNIT_SKIP - Included through other header
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DO_ANIMSTAT_PROCESSING
(
PerformAnimEvaluation
);
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DO_ANIMSTAT_PROCESSING
(
SkeletalComponentAnimEvaluate
);
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DO_ANIMSTAT_PROCESSING
(
EvaluateAnimGraph
);
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DO_ANIMSTAT_PROCESSING
(
EvaluateAnimInstance
);
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DO_ANIMSTAT_PROCESSING
(
DecompressAnimationPose
);
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DO_ANIMSTAT_PROCESSING
(
BlendPosesInGraph
);
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DO_ANIMSTAT_PROCESSING
(
EvaluateAnimStateMachine
);
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DO_ANIMSTAT_PROCESSING
(FillComponentSpaceTransforms);
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DO_ANIMSTAT_PROCESSING
(
ProxyUpdateAnimation
);
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DO_ANIMSTAT_PROCESSING
(
PoseBlendNodeEvaluate
);
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DO_ANIMSTAT_PROCESSING
(
PoseAssetGetAnimationPose
);
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// Verbose nodes
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#if ANIMNODE_STATS_VERBOSE
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DO_ANIMSTAT_PROCESSING
(
BlendSpacePlayer
);
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DO_ANIMSTAT_PROCESSING
(
Inertialization
);
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DO_ANIMSTAT_PROCESSING
(
ControlRig
);
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DO_ANIMSTAT_PROCESSING
(
IKRig
);
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DO_ANIMSTAT_PROCESSING
(
PreviewRetargetPose
);
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DO_ANIMSTAT_PROCESSING
(
RemapCurves
);
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DO_ANIMSTAT_PROCESSING
(
RemapCurvesFromMesh
);
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DO_ANIMSTAT_PROCESSING
(
CorrectPose
);
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DO_ANIMSTAT_PROCESSING
(
MotionMatching
);
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DO_ANIMSTAT_PROCESSING
(
PoseSearchHistoryCollector
);
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DO_ANIMSTAT_PROCESSING
(
AimOffsetLookAt
);
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DO_ANIMSTAT_PROCESSING
(
BlendBoneByChannel
);
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DO_ANIMSTAT_PROCESSING
(
CopyPoseFromMesh
);
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DO_ANIMSTAT_PROCESSING
(CurveSource);
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DO_ANIMSTAT_PROCESSING
(
MakeDynamicAdditive
);
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DO_ANIMSTAT_PROCESSING
(
ModifyCurve
);
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DO_ANIMSTAT_PROCESSING
(
MultiWayBlend
);
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DO_ANIMSTAT_PROCESSING
(
RandomPlayer
);
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DO_ANIMSTAT_PROCESSING
(
RotateRootBone
);
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DO_ANIMSTAT_PROCESSING
(Slot);
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DO_ANIMSTAT_PROCESSING
(
TwoWayBlend
);
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DO_ANIMSTAT_PROCESSING
(
ScaleChainLength
);
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DO_ANIMSTAT_PROCESSING
(
ApplyAdditive
);
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DO_ANIMSTAT_PROCESSING
(
ApplyMeshSpaceAdditive
);
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DO_ANIMSTAT_PROCESSING
(
ConvertComponentToLocalSpace
);
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DO_ANIMSTAT_PROCESSING
(
SaveCachedPose
);
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DO_ANIMSTAT_PROCESSING
(
PoseSearchComponentSpaceHistoryCollector
);
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DO_ANIMSTAT_PROCESSING
(
MeshSpaceRefPose
);
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DO_ANIMSTAT_PROCESSING
(
SkeletalControlBase
);
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DO_ANIMSTAT_PROCESSING
(
ConvertLocalToComponentSpace
);
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DO_ANIMSTAT_PROCESSING
(
HandIKRetargeting
);
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DO_ANIMSTAT_PROCESSING
(
StageCoachWheelController
);
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DO_ANIMSTAT_PROCESSING
(
WheelController
);
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DO_ANIMSTAT_PROCESSING
(ApplyLimits);
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DO_ANIMSTAT_PROCESSING
(
BoneDrivenController
);
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DO_ANIMSTAT_PROCESSING
(
CCDIK
);
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DO_ANIMSTAT_PROCESSING
(Constraint);
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DO_ANIMSTAT_PROCESSING
(
CopyBone
);
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DO_ANIMSTAT_PROCESSING
(
CopyBoneDelta
);
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DO_ANIMSTAT_PROCESSING
(
Fabrik
);
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DO_ANIMSTAT_PROCESSING
(
LookAt
);
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DO_ANIMSTAT_PROCESSING
(
ModifyBone
);
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DO_ANIMSTAT_PROCESSING
(
ObserveBone
);
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DO_ANIMSTAT_PROCESSING
(
ResetRoot
);
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DO_ANIMSTAT_PROCESSING
(
SplineIK
);
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DO_ANIMSTAT_PROCESSING
(SpringBone);
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DO_ANIMSTAT_PROCESSING
(RotationMultiplier);
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#endif
DO_ANIMSTAT_PROCESSING
#define DO_ANIMSTAT_PROCESSING(StatName)
Definition
AnimInstanceProxy.cpp:37
EBlendListTransitionType::Inertialization
@ Inertialization
ETransformConstraintType::LookAt
@ LookAt
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
Engine
Source
Runtime
Engine
Public
Animation
AnimMTStats.h
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