![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Animation/AnimInstanceProxy.h"#include "Animation/AnimMontageEvaluationState.h"#include "Animation/AnimNodeFunctionRef.h"#include "Animation/AnimSlotEvaluationPose.h"#include "Animation/AnimNotifies/AnimNotify.h"#include "Animation/AnimTrace.h"#include "Animation/PoseAsset.h"#include "Animation/AnimNotifies/AnimNotifyState.h"#include "Animation/AnimStats.h"#include "Logging/MessageLog.h"#include "Animation/AnimNode_AssetPlayerBase.h"#include "Animation/AnimNode_StateMachine.h"#include "Animation/AnimNode_TransitionResult.h"#include "Animation/AnimNode_SaveCachedPose.h"#include "Animation/AnimNode_LinkedInputPose.h"#include "Animation/AnimSubsystemInstance.h"#include "Animation/BlendProfile.h"#include "Animation/AnimationPoseData.h"#include "Animation/BlendProfileScratchData.h"#include "Components/SkeletalMeshComponent.h"#include "Engine/Engine.h"#include "Engine/SkeletalMesh.h"#include "DrawDebugHelpers.h"#include "GameFramework/WorldSettings.h"#include "Animation/AnimNode_Root.h"#include "Animation/AnimNode_LinkedAnimLayer.h"#include "Animation/AnimSyncScope.h"#include "Animation/AnimNotifyStateMachineInspectionLibrary.h"#include "Animation/MirrorDataTable.h"#include "Animation/AnimBlueprintGeneratedClass.h"#include "Animation/AnimMTStats.h"Macros | |
| #define | DO_ANIMSTAT_PROCESSING(StatName) DEFINE_STAT(STAT_ ## StatName) |
| #define | DO_ANIMSTAT_PROCESSING(StatName) DEFINE_STAT(STAT_ ## StatName ## _WorkerThread) |
| #define | LOCTEXT_NAMESPACE "AnimInstance" |
| #define | DEBUG_MONTAGEINSTANCE_WEIGHT 1 |
| #define | DEBUGMONTAGEWEIGHT 0 |
Functions | |
| LLM_DEFINE_TAG (Animation_Graph) | |
| FGuid | MakeGuidForMessage (const FText &Message) |
Variables | |
| const FName | NAME_AnimBlueprintLog (TEXT("AnimBlueprintLog")) |
| const FName | NAME_PIELog (TEXT("PIE")) |
| const FName | NAME_Evaluate (TEXT("Evaluate")) |
| const FName | NAME_Update (TEXT("Update")) |
| const FName | NAME_AnimGraph (TEXT("AnimGraph")) |
| #define DEBUG_MONTAGEINSTANCE_WEIGHT 1 |
| #define DEBUGMONTAGEWEIGHT 0 |
| #define DO_ANIMSTAT_PROCESSING | ( | StatName | ) | DEFINE_STAT(STAT_ ## StatName) |
| #define DO_ANIMSTAT_PROCESSING | ( | StatName | ) | DEFINE_STAT(STAT_ ## StatName ## _WorkerThread) |
| #define LOCTEXT_NAMESPACE "AnimInstance" |
| LLM_DEFINE_TAG | ( | Animation_Graph | ) |