UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimInstanceProxy.cpp File Reference

Macros

#define DO_ANIMSTAT_PROCESSING(StatName)   DEFINE_STAT(STAT_ ## StatName)
 
#define DO_ANIMSTAT_PROCESSING(StatName)   DEFINE_STAT(STAT_ ## StatName ## _WorkerThread)
 
#define LOCTEXT_NAMESPACE   "AnimInstance"
 
#define DEBUG_MONTAGEINSTANCE_WEIGHT   1
 
#define DEBUGMONTAGEWEIGHT   0
 

Functions

 LLM_DEFINE_TAG (Animation_Graph)
 
FGuid MakeGuidForMessage (const FText &Message)
 

Variables

const FName NAME_AnimBlueprintLog (TEXT("AnimBlueprintLog"))
 
const FName NAME_PIELog (TEXT("PIE"))
 
const FName NAME_Evaluate (TEXT("Evaluate"))
 
const FName NAME_Update (TEXT("Update"))
 
const FName NAME_AnimGraph (TEXT("AnimGraph"))
 

Macro Definition Documentation

◆ DEBUG_MONTAGEINSTANCE_WEIGHT

#define DEBUG_MONTAGEINSTANCE_WEIGHT   1

◆ DEBUGMONTAGEWEIGHT

#define DEBUGMONTAGEWEIGHT   0

◆ DO_ANIMSTAT_PROCESSING [1/2]

#define DO_ANIMSTAT_PROCESSING (   StatName)    DEFINE_STAT(STAT_ ## StatName)

◆ DO_ANIMSTAT_PROCESSING [2/2]

#define DO_ANIMSTAT_PROCESSING (   StatName)    DEFINE_STAT(STAT_ ## StatName ## _WorkerThread)

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AnimInstance"

Function Documentation

◆ LLM_DEFINE_TAG()

LLM_DEFINE_TAG ( Animation_Graph  )

◆ MakeGuidForMessage()

FGuid MakeGuidForMessage ( const FText Message)

Variable Documentation

◆ NAME_AnimBlueprintLog

const FName NAME_AnimBlueprintLog(TEXT("AnimBlueprintLog")) ( TEXT("AnimBlueprintLog")  )

◆ NAME_AnimGraph

const FName NAME_AnimGraph(TEXT("AnimGraph")) ( TEXT("AnimGraph")  )

◆ NAME_Evaluate

const FName NAME_Evaluate(TEXT("Evaluate")) ( TEXT("Evaluate")  )

◆ NAME_PIELog

const FName NAME_PIELog(TEXT("PIE")) ( TEXT("PIE")  )

◆ NAME_Update

const FName NAME_Update(TEXT("Update")) ( TEXT("Update")  )