UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimSlotEvaluationPose.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
8#include "BonePose.h"
9#include "AnimSlotEvaluationPose.generated.h"
10
12USTRUCT()
14{
16
17
18 UPROPERTY()
20
22 UPROPERTY()
23 float Weight;
24
25 /*** ATTENTION *****/
26 /* These Pose/Curve is stack allocator. You should not use it outside of stack. */
29 UE::Anim::FStackAttributeContainer Attributes;
30
32 : AdditiveType(AAT_None)
33 , Weight(0.0f)
34 {
35 }
36
42
44 : AdditiveType(InEvaluationPose.AdditiveType)
46 {
47 Pose.MoveBonesFrom(InEvaluationPose.Pose);
48 Curve.MoveFrom(InEvaluationPose.Curve);
49 Attributes.MoveFrom(InEvaluationPose.Attributes);
50 }
51
54};
EAdditiveAnimationType
Definition AnimTypes.h:575
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition EnumAsByte.h:22
Definition AdvancedWidgetsModule.cpp:13
Definition AnimCurveTypes.h:1041
Definition BonePose.h:347
Definition AnimSlotEvaluationPose.h:14
FSlotEvaluationPose(FSlotEvaluationPose &&InEvaluationPose)
Definition AnimSlotEvaluationPose.h:43
FSlotEvaluationPose & operator=(const FSlotEvaluationPose &InEvaluationPose)=default
FSlotEvaluationPose(const FSlotEvaluationPose &InEvaluationPose)=default
FSlotEvaluationPose(float InWeight, EAdditiveAnimationType InAdditiveType)
Definition AnimSlotEvaluationPose.h:37