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| ENGINE_API void | BuildPoseFromRawData (const TArray< FRawAnimSequenceTrack > &InAnimationData, const TArray< struct FTrackToSkeletonMap > &TrackToSkeletonMapTable, FCompactPose &InOutPose, float InTime, EAnimInterpolationType Interpolation, int32 NumFrames, float SequenceLength, FName RetargetSource, const TMap< int32, const struct FTransformCurve * > *AdditiveBoneTransformCurves=nullptr) |
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| ENGINE_API void | BuildPoseFromRawData (const TArray< FRawAnimSequenceTrack > &InAnimationData, const TArray< struct FTrackToSkeletonMap > &TrackToSkeletonMapTable, FCompactPose &InOutPose, float InTime, EAnimInterpolationType Interpolation, int32 NumFrames, float SequenceLength, FName SourceName, const TArray< FTransform > &RetargetTransforms, const TMap< int32, const FTransformCurve * > *AdditiveBoneTransformCurves=nullptr) |
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◆ BuildPoseFromRawData() [1/2]
◆ BuildPoseFromRawData() [2/2]
| ENGINE_API void BuildPoseFromRawData |
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const TArray< FRawAnimSequenceTrack > & |
InAnimationData, |
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const TArray< struct FTrackToSkeletonMap > & |
TrackToSkeletonMapTable, |
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FCompactPose & |
InOutPose, |
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float |
InTime, |
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EAnimInterpolationType |
Interpolation, |
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int32 |
NumFrames, |
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float |
SequenceLength, |
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FName |
SourceName, |
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const TArray< FTransform > & |
RetargetTransforms, |
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const TMap< int32, const FTransformCurve * > * |
AdditiveBoneTransformCurves = nullptr |
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extern |