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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BonePose.h>
Inheritance diagram for FMeshPose:Public Types | |
| typedef FMeshPoseBoneIndex | BoneIndexType |
Public Member Functions | |
| const FBoneContainer & | GetBoneContainer () const |
| void | SetBoneContainer (const FBoneContainer *InBoneContainer) |
| ENGINE_API void | ResetToRefPose () |
| void | ResetToIdentity () |
| bool | IsNormalized () const |
| bool | ContainsNaN () const |
| BoneIndexType | GetParentBone (const BoneIndexType &BoneIndex) |
Public Member Functions inherited from FBasePose< FMeshPoseBoneIndex, FDefaultAllocator > | |
| void | InitBones (int32 NumBones) |
| int32 | GetNumBones () const |
| bool | IsValidIndex (const FMeshPoseBoneIndex &BoneIndex) const |
| FTransform & | operator[] (const FMeshPoseBoneIndex &BoneIndex) |
| const FTransform & | operator[] (const FMeshPoseBoneIndex &BoneIndex) const |
| TArrayView< FTransform > | GetMutableBones () |
| const TArray< FTransform, FDefaultAllocator > & | GetBones () const |
| TArray< FTransform, FDefaultAllocator > && | MoveBones () |
Protected Attributes | |
| const FBoneContainer * | BoneContainer |
Protected Attributes inherited from FBasePose< FMeshPoseBoneIndex, FDefaultAllocator > | |
| TArray< FTransform, FDefaultAllocator > | Bones |
| bool FMeshPose::ContainsNaN | ( | ) | const |
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| bool FMeshPose::IsNormalized | ( | ) | const |
| void FMeshPose::ResetToIdentity | ( | ) |
| void FMeshPose::ResetToRefPose | ( | ) |
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