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| FTransform | ExtractTransformForKey (int32 Key, const FRawAnimSequenceTrack &TrackToExtract) |
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| template<bool bInterpolateT> |
| void | BuildPoseFromRawDataInternal (const TArray< FRawAnimSequenceTrack > &InAnimationData, const TArray< struct FTrackToSkeletonMap > &TrackToSkeletonMapTable, FCompactPose &InOutPose, int32 KeyIndex1, int32 KeyIndex2, float Alpha, float TimePerKey, const TMap< int32, const FTransformCurve * > *AdditiveBoneTransformCurves) |
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| void | BuildPoseFromRawData (const TArray< FRawAnimSequenceTrack > &InAnimationData, const TArray< struct FTrackToSkeletonMap > &TrackToSkeletonMapTable, FCompactPose &InOutPose, float InTime, EAnimInterpolationType Interpolation, int32 NumFrames, float SequenceLength, FName RetargetSource, const TMap< int32, const FTransformCurve * > *AdditiveBoneTransformCurves) |
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| void | BuildPoseFromRawData (const TArray< FRawAnimSequenceTrack > &InAnimationData, const TArray< struct FTrackToSkeletonMap > &TrackToSkeletonMapTable, FCompactPose &InOutPose, float InTime, EAnimInterpolationType Interpolation, int32 NumFrames, float SequenceLength, FName SourceName, const TArray< FTransform > &RetargetTransforms, const TMap< int32, const FTransformCurve * > *AdditiveBoneTransformCurves) |
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