UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_LinkedInputPose.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "BonePose.h"
10#include "AnimNode_LinkedInputPose.generated.h"
11
12USTRUCT()
14{
16
17
18 static ENGINE_API const FName DefaultInputPoseName;
19
21 : Name(DefaultInputPoseName)
23 , bIsCachedInputPoseInitialized(false)
24 , bIsOutputLinked(true)
25 , OuterGraphNodeIndex(INDEX_NONE)
26 , InputProxy(nullptr)
27 {
28 }
29
31 UPROPERTY(EditAnywhere, Category = "Inputs", meta = (NeverAsPin))
33
35 UPROPERTY()
37
39 UPROPERTY()
40 FPoseLink InputPose;
41
46 FCompactHeapPose CachedInputPose;
47 FBlendedHeapCurve CachedInputCurve;
48 UE::Anim::FHeapAttributeContainer CachedAttributes;
49
50 // CachedInputPose can have bone data allocated but uninitialized.
51 // This can happen if an anim graph has an Input Pose node with nothing populating it (e.g. if it's played as the only animbp on an actor).
52 uint8 bIsCachedInputPoseInitialized : 1;
53
54 // True if this linked input pose output is connected to the graph root
55 UPROPERTY(meta = (BlueprintCompilerGeneratedDefaults))
56 uint8 bIsOutputLinked : 1;
57
58 // The node index of the currently-linked outer node
59 int32 OuterGraphNodeIndex;
60
61
62
63 // FAnimNode_Base interface
64#if ENABLE_ANIMGRAPH_TRAVERSAL_DEBUG
65 ENGINE_API virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
66 ENGINE_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
67#endif
68 ENGINE_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
69 ENGINE_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
70 ENGINE_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
71 // End of FAnimNode_Base interface
72
75
77 ENGINE_API void DynamicUnlink();
78
79private:
81 FAnimInstanceProxy* InputProxy;
82};
83
84UE_DEPRECATED(4.24, "FAnimNode_SubInput has been renamed to FAnimNode_LinkedInputPose")
@ INDEX_NONE
Definition CoreMiscDefines.h:150
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition AdvancedWidgetsModule.cpp:13
@ false
Definition radaudio_common.h:23
Definition AnimInstanceProxy.h:144
Definition AnimNodeBase.h:853
Definition AnimNode_LinkedInputPose.h:14
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimCurveTypes.h:1049
Definition BonePose.h:356
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479
Definition AnimNodeBase.h:750