#include <AnimNode_LinkedInputPose.h>
◆ FAnimNode_LinkedInputPose()
| FAnimNode_LinkedInputPose::FAnimNode_LinkedInputPose |
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◆ DynamicLink()
Called by linked instance nodes to dynamically link this to an outer graph
◆ DynamicUnlink()
| void FAnimNode_LinkedInputPose::DynamicUnlink |
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Called by linked instance nodes to dynamically unlink this to an outer graph
◆ Evaluate_AnyThread()
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
- Parameters
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| Output | Output structure to write pose or curve data to. Also provides access to relevant data as a context. |
Reimplemented from FAnimNode_Base.
◆ GatherDebugData()
Called to gather on-screen debug data. This is called on the game thread.
- Parameters
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| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
◆ Update_AnyThread()
Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.
- Parameters
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| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
◆ bIsCachedInputPoseInitialized
| uint8 FAnimNode_LinkedInputPose::bIsCachedInputPoseInitialized |
◆ bIsOutputLinked
| uint8 FAnimNode_LinkedInputPose::bIsOutputLinked |
◆ CachedAttributes
◆ CachedInputCurve
◆ CachedInputPose
If this linked input pose is not dynamically linked, this cached data will be populated by the calling linked instance node before this graph is processed.
◆ DefaultInputPoseName
| const FName FAnimNode_LinkedInputPose::DefaultInputPoseName |
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The default name of this input pose
◆ Graph
| FName FAnimNode_LinkedInputPose::Graph |
The graph that this linked input pose node is in, filled in by the compiler
◆ InputPose
| FPoseLink FAnimNode_LinkedInputPose::InputPose |
Input pose, optionally linked dynamically to another graph
◆ Name
| FName FAnimNode_LinkedInputPose::Name |
The name of this linked input pose node's pose, used to identify the input of this graph.
◆ OuterGraphNodeIndex
| int32 FAnimNode_LinkedInputPose::OuterGraphNodeIndex |
The documentation for this struct was generated from the following files: